Dec
23

Buster Bros. Tribute

Initially inspired by Super Buster Bros. what ultimately intrigued me about this simple game was the unique artwork that is created by the imprint left on the background of the blocks as you destroy them. There are a limited number […]

Dec
23

Bustimals

A nod to Super Buster Bros, this simple game features graphics from Kenney.nl. The focus here was to create something light and simple that younger audiences would enjoy.  To increase the intensity of those moments where you’re about to lose or […]

Dec
23

Aerosphere

One of my first games utilizing the Construct 2 engine. This is a very limited proof of concept.  The goal with Aerosphere was to explore a side-scrolling landscape by finding components that could be attached to your steam powered ship […]

Dec
23

Ludum Dare 31: Cir-kill-it

Moody top down shooter as a base with guns swapped out for a trailing lasso.

Sep
03

Creative Writing: Cyberpunk – Night City Enforcers

Character: Knightshade From the game: Cyberpunk: Night City Enforcers Bio: A speed junkie to the core, once the physical world proved unable to satisfy the thirst, Knightshade turned to the net. He is in constant search of the hottest prototype. Pushing […]

Sep
02

Ludum Dare 29: Paddle Battle Pegasus

Deal or No Deal crossed with an infinite runner wrapped around a sea monster… BENEATH THE SURFACE.

Dec
21

Ludum Dare 27: Minecraft Creeper Revolt

My first public attempt at a game was this entry for the 27th Ludum Dare 48-hr game design competition.  This was actually submitted to the 72-hr game jam, but I was traveling over that weekend and lost about a day […]