Bustimals

Bustimals Gameplay
Dec
23

Bustimals

A nod to Super Buster Bros, this simple game features graphics from Kenney.nl.

The focus here was to create something light and simple that younger audiences would enjoy.  To increase the intensity of those moments where you’re about to lose or make an epic save, the game slows into “bullet-time” when an animal is on their last bounce near the ground.  There are several ways I imagined increasing the complexity of the rules, but I think the fun lies in the simplicity.  The plan would be to start with a single animal and then every time the screen is cleared, spawn a larger one containing two of the previously largest animals.  At some point they would get rather large, so you would then start over, but with three spawning from a “popped” animal, then four on the next round and so on.

Concept: Simple bouncing bubble popping.

Controls: 
Mobile: 
LEFT THUMB: Relative analog stick 
RIGHT THUMB TAP: Jump

Keyboard: 
LEFT/RIGHT ARROWS: Move
UP ARROW: Start

How to Play:

Jump and hit the animals to pop them.
Animals can only bounce twice (green and yellow background), on the third bounce (red flashing background) the game ends.
Time will slow if an animal is near the ground with no bounces left.

About Jeff

Budding Indie Game Dev

Leave a comment