Initially inspired by Super Buster Bros. what ultimately intrigued me about this simple game was the unique artwork that is created by the imprint left on the background of the blocks as you destroy them. There are a limited number […]
A nod to Super Buster Bros, this simple game features graphics from Kenney.nl. The focus here was to create something light and simple that younger audiences would enjoy. To increase the intensity of those moments where you’re about to lose or […]
One of my first games utilizing the Construct 2 engine. This is a very limited proof of concept. The goal with Aerosphere was to explore a side-scrolling landscape by finding components that could be attached to your steam powered ship […]
Moody top down shooter as a base with guns swapped out for a trailing lasso.
Deal or No Deal crossed with an infinite runner wrapped around a sea monster… BENEATH THE SURFACE.
My first public attempt at a game was this entry for the 27th Ludum Dare 48-hr game design competition. This was actually submitted to the 72-hr game jam, but I was traveling over that weekend and lost about a day […]